Top 10 team building games without props

Games are the main activity in the team building program. Team building games do not need props, seem boring, lack images, but also extremely interesting. The best part of this type is that you don't need too much time to prepare props; or things that are easy to find such as sandals, chalk/charcoal line drawing, book ... so this type of team building game is very applicable, many times, many places. Below, the Outing app project sends you the top 10 games of this type.

1.COMMITMENT.

Category: Strong sports games, outside the field, with about 04-08 teams participating.

Practice: Accurately perceive your surroundings and act quickly.

Education: Mutual support and willingness to inherit each other, shoulder responsibilities together.

Rules of the game: Play in teams. Each team sits in a circle and each team has a piece of chalk.

* When MC team building blew a whistle:

- Each team sends a person holding a chalk to the other team to try to put a cross (+) in their circle.

- Meanwhile, the rest of each team catches a song, has the right to clap, tilt back and forth, but not use 2 hands to cover the circle.

- When the other player crosses the (+) mark, he takes the chalk and runs back to his team to give it to the 2nd person. The 2nd person continues like the 1st person, and so on for the whole team.

- At the end, the team with the fewest (+) signs wins and the team with the most (+) signs loses.

Purpose: Exciting, exciting and competitive.

Materials: Chalk writing.

2.SHOES FIND GAMES.

Category: Strong sports games, outside the field, with many people (04-08 teams) to participate.

Practice: Accurately perceive your surroundings and act quickly.

Education: Pay attention to the whistle that is supportive and willing to inherit from each other for agile implementation.

Rule:

1. Focus in circles: People gather their slippers in the middle of the circle, mixing them up. Start a song, while clapping, people move clockwise. Suddenly MC team building blew a whistle, each person ran in and put on slippers and then ran back to the old place, not allowed to use their hands. The last one will be punished.

2. Team row.

Vertical assembly.

* Gather the team's slippers, leave them in a mess, and stay 3m away from the first person of the team. The number of people on each team is the same.

* There is a whistle, the 1st person of each team runs up to put his feet on his sandals, then runs back to hit the 2nd person, the 2nd person runs up... and so on for the whole team.

* The team that finishes first wins.

Purpose: Exciting, exciting and competitive.

Materials: Sandals

3.HUNTING GAMES.

Genre: High-impact, off-court, multi-player games.

Practice: Accurately perceive your surroundings and act quickly.

Education: Pay attention to perform a nimble way to compete with the opponent.

Rules of the game: 1 person is a hunter, some are a tiger. The hunter chased the tiger, hit the tiger anywhere: the tiger died, sat down on the spot.

* If the tiger can't run in time, in order not to be beaten to death, the tiger should put his right hand around his right leg (curl his right leg up), then turn his hand up, cup his head down, squeeze his nose. By doing so, hunters are not allowed to fight tigers.

* Within 3 minutes, the dead tiger will be punished, the tiger that is still alive will be rewarded.

* The team that finishes first wins.

Purpose: Exciting, exciting and competitive.

4.SUCCESSFUL GAMES.

Category: Strong sports games, outside the field, about 04-08 teams participate.

Practice: Accurately perceive your surroundings and act quickly.

Education: Mutual support and willingness to help each other, shouldering responsibilities together.

*Note: need patience and teamwork. The more greedy, the easier it is to die.

Rules of the game: Concentrate on the team. Each team must cross a 5m swampy land, with the following conditions: feet must not touch the ground, hands cannot touch the ground, only 1 pair of sandals per person.

How to do it: the whole team sit down in a row. Feet on sandals. The last person on the team raised his leg, took the slipper and passed it to the first person on the team. The first person puts the slipper, moves forward 3 inches, and then steps one foot on it. Everyone on the team slowly stepped on one foot. The last player continues to take 1 more (like last time) to pass it to the first... and so on until the whole team crosses the swamp.

Purpose: To create excitement, solidarity and competition.

Materials: Sandals

5.SELL HOUSE GAMES.

Genre: High-impact, off-court, multi-player games.

Practice: Accurately perceive your surroundings and act quickly and accurately.

Education: Paying attention to words that execute correctly and quickly.

Rules of the game: Focus in a circle. MC team building for counting numbers and each person has a number, that number is their house number:

MC team building: Sell house, sell house

TC: What number, what number?

MC team building: 3, 5, 8, 10, 15....

* Whoever carries those numbers must run and switch places. Meanwhile, MC team building see if the house is empty, then rush in, so there will be 1 person without a house. That person received MC team building and continued to sell the house.

Purpose: Exciting, exciting and competitive.

6.BIRDS OF THE NEST.

Category: Strong sports games, outside the field, around 04-08 participants.

Practice: Accurately perceive your surroundings and act quickly and correctly.

Education: Paying attention to words but acting promptly and quickly.

Rules of the game: Participants stand at the starting level, one leg bent, two hands above their head. When the signal starts, participants play the trigger to the next level, then the trigger to the starting level again.

* Whoever returns first is the winner.

Purpose: Exciting, exciting and competitive.

Materials: Chalk writing.

Note: Admin should explain and draft first.

7.RACE GAMES.

Category: Strong sports games, outside the field, about 04-08 teams participate.

Practice: Accurately perceive your surroundings and act quickly.

Education: Mutual support and willingness to help each other, shouldering responsibilities together.

Rules of the game: Stand in a team, with an equal number of people. Each team makes a hiss. The whole team sat, the latter put their feet on the front's thighs and grabbed their waists. Hist moves with his hands. The departure level is up to 5m away.

* There was a whistle, the hissers began to crawl. If the hist breaks, he dies. Whoever gets to the previous level wins.

Purpose: Exciting, exciting, with a spirit of solidarity and competition.

Note: This game is for boys. Team spirit is required. If you want to go quickly and without interruption, you need a driver, shouting "1, 2 - 1, 2": 1 push forward, 2 pull hands to put forward. Arab and all go fast.

8.SHRIMP GAME.

Genre: High-impact, off-court, multi-player games.

Practice: Accurately perceive your surroundings and act quickly.

Education: Pay attention to listen to the whistle but do it quickly and properly.

Rules of the game: The characteristic of shrimp is to go backwards. Play individually. Each person is a shrimp. The shrimps stood at the same level at the departure level, up to 5m from the level. Each person is deeply bent, two hands grasp the ankle, the right knee is straight.

* There is a whistle, shrimp go back to the next level. The shrimp that comes first wins.

Purpose: Exciting, exciting, and competitive.

9.SPEED GAMES - RESPONSIBILITIES.

Genre: High-impact, off-court, multi-player games.

Practice: Accurately perceive your surroundings and act quickly.

Education: Pay attention to focus but act quickly and according to the law.

Game rules: One is a counterintelligence, the rest are spies. Counterintelligence stood at the beginning of the yard, the spies stood at the end of the yard, 5m apart.

* Counterintelligence stands with its back to the spy. Counterintelligence count: 1, 2, 3, 4, 5 and then turn around to see who is moving or moving, then call that person's name. The person whose name was called sat down and said he was dead.

* While counterintelligence counts 1, 2, 3, 4, 5, spies are allowed to move towards counterintelligence. When the counterintelligence returned, everyone stood still. The spy approached the counterintelligence, whoever came first hit the counterintelligence shoulder and then quickly ran back to the departure level. The counterintelligence has the right to chase that person to fight back. If the counterintelligence catches up, the counterintelligence wins, if not, the other person wins. The game starts again.

Purpose: Exciting, exciting, and competitive, ingenious.

10.STAR RUN GAMES.

Genre: High-impact, off-court, multi-player games.

Practice: Accurately perceive your surroundings and act quickly.

Education: Pay attention to focus but perform skillfully and quickly.

Rules of the game: Stand in a circle, and in the middle draw a small circle 4 inches in diameter. Count numbers from 1 to the end. Each person has a number.

* MC team building calls any number, the person carrying that number quickly runs in and stands in a small circle. As for the two people on both sides, how to keep that person, if they let them escape, they have to go in the middle to make a palanquin to carry that person back.

Purpose: Exciting, exhilarating, and agile ingenuity.

Materials: Chalk to draw circles.

Above are the top 10 team building games that don't need props or very little, simple props that are easy to prepare. Hope to give you some ideas and associations to organize activities for your team. You can also see other team building games in this category.